What is it?

SUPERHYPERCUBE is a first-person puzzle game developed by Koromi for Playstation VR. It costs $29.99 and was released on Oct. 13.

What do you do?

Have you ever seen the show “Hole in the Wall?” The show where people stand on a platform while a wall approaches with a hole in it and they have to contort their bodies to fit through it or get knocked into a pool of water?

SUPERHYPERCUBE is exactly that, except you rotate an increasing number of randomly stacked cubes while traveling through some of the trippiest visuals VR can provide. You start every game with one cube and each time you make it through a wall more cubes are added to the first. The game starts simple, but gets tough very quickly.

The gameplay is simple. All you do is rotate a mass of cubes within a three dimensional space to fit through a hole in a wall. Fail to fit your cubes through a wall twice and it’s game over. There are power-ups like the ability to freeze time to give yourself a few extra seconds to figure out how to fit your shape through the hole.

Is it fun?

The concept is basic, but SUPERHYPERCUBE’s execution is perfect. Rotating the cubes around as wall after wall advances towards you creates an exciting panic. Getting the shape flipped a split second before hitting the wall is exhilarating.

It’s a challenging game and it took me roughly 25 minutes to get past the first level. The whole time I was chomping at the bits for more. Despite getting crushed by wall after wall, I never wanted to stop playing and found myself improving with each go.

SUPERHYPERCUBE is my favorite VR game so far. Starting up the game for the first time, I was instantly brought into the world by the visuals. Heavy use of neon and psychedelic colors made me feel like I was floating through outer space in Tron. It’s a great VR experience and the game I’ll use to show VR to first timers.

How’s the replay value?

SUPERHYPERCUBE may be remembered as virtual reality’s Tetris. There’s only one game mode, but that’s all it needs. It is extremely addicting and built to make players say “one more round” for hours after you think you’re done.

I can’t imagine getting bored of it anytime soon. Every game is different since the holes and shapes are random. The visuals alone make me want to jump back in. I don’t know that many people will play it every day, but I imagine most people will still turn it on months from now.

Is it worth what it cost?

Yes. $30 for a game with one mode feels like a lot, but SUPERHYPERCUBE doesn’t need to do anymore than it already does. Delivering a fresh puzzle game that doesn’t overcomplicate itself is no easy task, but Koromi has done just that and in virtual reality no less.

A review copy of this game was provided to The Campus Citizen by the developer.